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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 5 - Guild Wars Forums - GW Guru
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Old Feb 21, 2007, 04:09 PM // 16:09   #81
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My vote is yes to a degree.


I think that if you don't have favor you should have to pay 2k to enter and if you do it should be free . This way PvP still influences pve however people who still really want access can get in, and there is still an element of pvp present in pve!
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Old Feb 21, 2007, 04:10 PM // 16:10   #82
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Originally Posted by eVeRt
No thanks, can't really look forward to: r6+ IWAY LF 3 IWAY FOR FOW! SHOW EMOTE!

(answer to OP question)

Designate an area to compete for control of UW and FOW. Make is so you cant display your rank when competing for control of UW or FOW. Keep this separate from the rest of PvP. Keep the PvP for UW and FOW "PvE friendly".

Last edited by wsmcasey; Feb 21, 2007 at 04:17 PM // 16:17..
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Old Feb 21, 2007, 04:16 PM // 16:16   #83
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Originally Posted by Racthoh
I would suggest one of two things.
Those ideas aren't good because many/most of UW/FOW players solo farm it and they wouldn't be able to solo farm if they had things like that placed in the way.
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Old Feb 21, 2007, 04:20 PM // 16:20   #84
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Big no, I'm strongly against the favor system for several reasons:

- It already has a "requirement" for entering (1k). All other elite zones have only one "requirement", (Urgoz / the Deep => ferry, and RoT => you must have finished Night Fall..). This way I dont even tend to think about UW / FoW since its just too much trouble to even get access to it when I can access similar zones with way less effort

- You can not play on the int servers.. you can with other zones/missions/quests/etc in game via the int server, but no way you can play UW or FoW.

- I really really really dislike having to rely on other people's performance in PvP, really... I dont think PvP people would be pleased to be reliant on my PvE performance.

- Lately about 90% of region X has the favor, thereby constantly locking out the other half of the PvE on region Y. This drives up the farming on region X and makes the prices ridiculously high on region Y.

Last edited by Graywing; Feb 21, 2007 at 04:23 PM // 16:23..
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Old Feb 21, 2007, 04:24 PM // 16:24   #85
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I vote NO

As stated here a few times. I think that several long PVE missions SHOULD be a requirement before being able to entering halls. If we are tieing them together, then lets tie them together.

I have a serious question for all that say "if you want to go to UW/FOW, then go get favor"... How many people that actually are regular winners and holders in Halls actually do it so they can get into UW/FOW? And by that I mean as soon as you win Favor, you leave your team and head straight to UW/FOW? Or are you doing it because you enjoy PVP, you enjoy winning and holding?
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Old Feb 21, 2007, 04:30 PM // 16:30   #86
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Originally Posted by talon
It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.
I'm actually very interested in what others think about this. As for whether or not it will effect any changes in GW, who really knows? It might be a long shot, but Anet seems to pride itself on taking a hard look at community feedback.

Also, I have never seen this topic discussed in the forums before. I don't doubt that it has, but this thread has made me think about this matter. I think that it's something that many players have a legitmate concern about.
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Old Feb 21, 2007, 04:38 PM // 16:38   #87
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Quote:
Originally Posted by Navaros
Those ideas aren't good because many/most of UW/FOW players solo farm it and they wouldn't be able to solo farm if they had things like that placed in the way.
Then solo players can wait until favor is won. Instead of PvE players trying to form a team to take and hold halls, they can form a team to PvE their way into a PvE area. The solo farmers can play by themselves elsewhere. There is no reason to not implement an idea just because it doesn't favor farmers.
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Old Feb 21, 2007, 04:39 PM // 16:39   #88
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I've stated many times that I believe access to UW/FoW is based on a flawed system, so obviously my response is "NO."

Do I think Anet will ever change it? NO!
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Old Feb 21, 2007, 04:46 PM // 16:46   #89
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I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....
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Old Feb 21, 2007, 04:51 PM // 16:51   #90
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In general, nothing is wrong with PvP having some influence on PvE, so my answer is yes. However the current WaW system is messed up for so many reasons (huge (europe) and tiny (taiwan) opponents*; multi-continental guilds; furthering conflicts rather than bringing people from different countries together) that I cant wait to see it scrapped.

- Xeeron

*Ever asked yourself why there is no "Asia", when there is America and Europe? Hah, live without UW access backwater nationalists ;-)
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Old Feb 21, 2007, 04:53 PM // 16:53   #91
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Quote:
Originally Posted by lyra_song
in addition

PvE Parties can earn favor FOR THEMSELVES through a PvP battle vs another team attempting to enter FoW or UW.

This leaves solo farmers to wait for Favor. Balanced teams can go have fun in FoW/UW by killing another team.

It can also lead to teams resigning or losing intetionally to grant the other team acces via spike joining, but Anet would need to resolve such issues.
No. Just no. Shoving PvP down (unwilling) people's throaths is one thing, another is that PvE builds are far from equal to PvP builds. There's no use for a Frenzy Shock Axe Warrior in FoW if a Tank is so much better down there. Nukes are good in PvE but suck (very hard) in PvP. If you truely want to mix PvE and PvP, refrain from such suggestions that don't make sense in either of the 2 modes.
It'd be like having to camp the Ghostly Hero before being allowed in HA while AI controlled mobs are storming him and you have to wander off killing Phantoms that give Morale. Oh wait, Anet had that and removed it <.< The difference would be that that area was so stupidly easy PvE even PvP builds worked there.
Anet has done it's very best to remove every small aspect of PvE from PvP (except AI controlled Hero/GL), which I don't think they'd have done if they didn't think it was a good idea. Yet PvE is still bound to PvP for access.
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Old Feb 21, 2007, 04:53 PM // 16:53   #92
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Quote:
Originally Posted by Gli
The unlock packs generate revenue. Completely opening up all PvE wont...
Could anet just create unlock packs for UW and FoW, so that 24/7 access is availabe to those who purchase the packs?

I don't really think that's a good idea. I think the unlock packs were a terrible idea to begin with.
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Old Feb 21, 2007, 04:57 PM // 16:57   #93
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I like the fact that if a PvP team is able to take and hold HA, then all the shrines in the PvE areas become active - thus allowing for buffs and other bonuses to make my PvE life easier. If they lose control and my shrines go dead... ah well I'm back to questing in "normal" life. Heck there are a few Prophecies quests that are only available if your region has favor, and that makes a bit of sense too. These are good ways for PvP to affect PvE.

Then in a 100% opposite direction, you have the lack of favor locking you out of some very desirable areas. Here, lacking favor means a penalty for your region. Hold up, back the truck up, this makes much less sense to me. Almost as little sense as the quotes which pop up in ToA just before or after a favor change. I'm sure lots of folks enjoy comments like, "stupid <insert racists name here>".

Its one thing for the PvE results to positively benefit your region. Its an entirely different question when they in fact penalize you. So that's a No vote from me.



Hypothetical question: Imagine if Anet threw an event that took place *only* in FoW or UW. Is there any conceivable way that this would be viewed as a good idea?
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Old Feb 21, 2007, 04:59 PM // 16:59   #94
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Quote:
Originally Posted by Coridan
I am strongly against it the way it is.... In my opinion it shouldn't be region based it should be GOD based... For example....a team (no matter the makeup) enters HA and they have to dedicate to one of the gods at the start of thier run. THEN if they win in HA thier GOD gets a win...pretty much keep it the same way as in PVP determines WHICH one of the Missions are open Either FoW or UW. Depending on which GOD has 5 wins in a row and can hold. That way it pleases everyone...the pvers get a chance to go into atleast one of the Areas and the PVPers still get to fight for a reason....
Wow, that is a great idea to rework the system, I really like it.

- Xeeron
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Old Feb 21, 2007, 05:03 PM // 17:03   #95
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No! PvP should have no effect on PvE player's game experience and vice versa! Especially the current system in which Europe has it most of the time and Asia has it none of the time because the countries are smaller. Favor must go!
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Old Feb 21, 2007, 05:33 PM // 17:33   #96
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My vote is: "NO"

I jump into PvP once in a while... but I enjoy PvE much more. I like to keep them completely separate.... other than being able to use a PvE character in PvP.
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Old Feb 21, 2007, 05:41 PM // 17:41   #97
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Quote:
Originally Posted by lyra_song
I vote just more PvP for PvE in general.

Player Bounties. Duels. More PvP matches to progress the primary quests.

Ya, i know. Im mean.
I say all the pvers should agree not to buy the next chapter of gw! unless we get what we want! then you see how fast anet would will better cater to pve!
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Old Feb 21, 2007, 05:56 PM // 17:56   #98
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Quote:
Originally Posted by dreamhunk
I say all the pvers should agree not to buy the next chapter of gw! unless we get what we want! then you see how fast anet would will better cater to pve!
LOL, that will never work. Thats like telling several million fat people to stop eating McDonalds french fries unless they change the cooking oil. The fat people are addicted to the fries and will eat them unconditionally.

Plus there will alway be a fresh batch of kids to replace you.
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Old Feb 21, 2007, 06:12 PM // 18:12   #99
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I'm fine with removing favour as long as the message who won halls is still there <.<
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Old Feb 21, 2007, 06:14 PM // 18:14   #100
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Quote:
Originally Posted by wsmcasey
LOL, that will never work. Thats like telling several million fat people to stop eating McDonalds french fries unless they change the cooking oil. The fat people are addicted to the fries and will eat them unconditionally.

Plus there will alway be a fresh batch of kids to replace you.
keep pushing and force rpg players to do pvp " factions comes to mind" I am sure it will relect in sale as the game it self.
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